Did you know that the conceptual basis for virtual reality was developed as far back as 1930s?

We can trace the beginnings of virtual reality back to 1935, when science fiction writer Stanley G.Weinbaum described a fictional model for virtual reality device in his short story Pygmalion’s Spectacles. The device would enable the users to experience film in first person by influencing all five of their senses.

Since the thirties, a lot has changed and developed in experiencing virtual reality. Nowadays, this technology simulates the user’s physical presence in a imaginary environment, which enables them to experience an augmented way to experience an artificial world. Due to technological advancements, this is one of the most exciting modern fields that is unlocking many new opportunities.

The user experience of different simulation devices, led by Oculus Rift, HTC Vive and Playstation VR, is still facing some issues though, simulation sickness being most well-known and stubborn among them. The feelings of discomfort, which lead to simulation sickness, most often manifest when visual data from a simulated environment signal an absence of actual movement – this phenomena is caused by a conflict between visual, vestibular and proprioceptive senses.

This is only one of the many fields that we are researching in Laboratory for Telecommunications; many articles on this topic can now be found in our new segment ‘Articles’. We recommend starting by ‘Effect of VR technology matureness on VR sickness’ by Gregor Geršak, Huimin Lu and Jože Guna. 

We’d also like to invite you to browse among our other scientific publications, dealing with many of modern technological subject matters.

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